Oh No More Zombies Ate My Neighbors Box Art
Zombies Ate My Neighbors | |
---|---|
Developer(south) | LucasArts[a] |
Publisher(s) | Konami (SNES) LucasArts (Wii Virtual Console) Lucasfilm Games (Re-release) |
Designer(due south) | Mike Ebert |
Programmer(s) | Dean Sharpe |
Creative person(south) | Collette Michaud |
Composer(s) | Joe McDermott |
Platform(southward) |
|
Release | Super NES
|
Genre(south) | Run and gun |
Manner(due south) | Single-player, Cooperative |
Zombies Ate My Neighbors is a run and gun video game developed by LucasArts and published by Konami for the Super NES and Sega Mega Drive/Genesis consoles in 1993.
One or ii players have command of protagonists, Zeke and Julie, in lodge to rescue the titular neighbors from monsters oft seen in horror movies. Aiding them in this task are a variety of weapons and power-ups that can be used to battle the numerous enemies in each level. Various elements and aspects of horror movies are referenced in the game with some of its more violent content beingness censored in various territories such as Europe and Australia, where information technology is known only as Zombies .
While not a cracking commercial success, the game was well-received for its graphical style, sense of humor, and deep gameplay. It spawned a sequel, Ghoul Patrol, released in 1994. Both games were re-released as part of Lucasfilm Archetype Games: Zombies Ate My Neighbors and Ghoul Patrol for the Nintendo Switch, PlayStation 4, Xbox Ane and Windows in June 2021.
Gameplay [edit]
The mad scientist Dr. Tongue has created a broad variety of monsters within the bowels of his castle and has unleashed them on nearby suburban areas, terrorizing its inhabitants. Two teenage friends, Zeke and Julie, having witnessed the set on of said monsters, arm themselves with a keen deal of anarchistic weaponry and items to combat them and save their neighbors from sure expiry. Ultimately, they will come face to face with Dr. Natural language himself and defeat him to put an end to his plans.
The actor tin choose betwixt Zeke and Julie, or play both in a two-player manner. They navigate suburban neighborhoods, shopping malls, pyramids, haunted castles, and other areas, destroying a variety of horror-movie monsters, including vampires, werewolves, huge demonic babies, spiders, squidmen, evil dolls, aliens, UFOs, behemothic ants, blobs, giant worms, mummies, chainsaw-wielding maniacs, "pod people" (aggressive conflicting clones of the players), and the game'southward namesake, zombies. In each of the 48 stages, which includes seven optional bonus levels, the players must rescue numerous types of neighbors, including charcoal-broil chefs, teachers, babies, tourists, archeologists, soldiers, dogs, and cheerleaders. One time all neighbors on a level have been saved by the players touching them, a door opens that will take the player to the adjacent stage.[3]
All types of neighbors will be killed if an enemy touches them, preventing them from being saved for the residue of the game or until an "Extra Bonus Victim" is awarded. On some levels, daytime gradually turns to dark. Upon nightfall, tourists transform into werewolves and cannot be saved; the game counts it equally if they had been killed. At least one neighbour must be saved from each level to progress to the next. The game is lost if the players lose all of their lives or if all of the neighbors are killed. Scoring points earns players neighbors to save and extra lives. Each level has at most ten neighbors, and each neighbor blazon is worth a dissimilar number of points.
There are various items that the players can pick up forth the mode. These include keys that open up doors, health packs that restore health, and potions with diverse effects such as increasing speed or temporarily transforming the player into a powerful monster. Players can also collect various types of weapons, such equally an Uzi water gun, bazookas, weed-whackers, explosive soda cans, ice pops, tomatoes, silverware, dishes, aboriginal crucifixes, flamethrowers, fire extinguishers and Martian bubble guns, each with their own effectiveness against certain types of enemies.
Development [edit]
Zombies Ate My Neighbors was originally developed by LucasArts. It was published by Konami, a visitor already known for platformers in 1993.[4] Music for the game was composed by Joseph "Joe" McDermott. The game was developed on the Super Nintendo, before it was ported to the Sega Genesis about halfway through.[v] The ZAMN engine would later be used for Ghoul Patrol, Metal Warriors and Large Sky Trooper.[6] The developer wanted to include battery save in the game only was unable to as they could not beget it.[7]
The monsters in the game are based on classic horror films released in the 1950s and more than modernistic films similar Friday the 13th and The Texas Chain Saw Massacre.[8] Weapon effectiveness is also based on these depictions; werewolves dice in one hit if attacked with silverware and vampires die faster if attacked with the crucifix. In the SNES version of the game, there's a flamethrower which is not included in the Sega Mega Bulldoze version.[viii] The Due north American release was released with a variant encompass fine art in express quantities.[ citation needed ]
Release [edit]
The game was discipline to some censorship. This game was released before the ESRB existed and before then, Nintendo did not want violence in their video games. Nintendo of America ordered all depictions of blood and gore exist removed or inverse to imperial ooze.[9] Censorship committees in several European Nations—i.e. United kingdom of great britain and northern ireland, Republic of ireland, Italian republic, France, Kingdom of spain, Austria, Portugal, Finland, Denmark, Norway, Sweden, and Frg—censored more by having the game renamed to Zombies and ordered other changes including the replacement of the chainsaw-wielding enemies with lumberjacks wielding axes.[ten]
In October 2009, the Super NES version of Zombies Ate My Neighbors was re-released for the Wii Virtual Console.[11] [12]
In May 2021, the game and its sequel were announced for the Nintendo Switch, PlayStation iv, Xbox 1 and Windows, with a port adult by Dotemu and co-published by Disney Interactive and Lucasfilm Games. Lucasfilm Classic Games: Zombies Ate My Neighbors and Ghoul Patrol was released on June 29, 2021.[13] [xiv] [15]
Reception [edit]
Although not an firsthand success, Zombies Ate My Neighbors became a cult classic years after its release.[3] [20] Upon its release, information technology got above average praise, earning an 84.v% on Gamerankings.com.[16] Reviewers of the game often cited its humor, two-histrion way, graphics and music as some of its all-time aspects.
Mike Seiblier of Sega-xvi.com said the variety of weapons shows off the game's "tongue in cheek nature by giving you weapons and items similar silverware, dishes, soda tin can grenades, a weed whacker, keys, bazookas as well equally health packs".[iv] The Armchair Empire similarly praised the diverseness and strategy that the weapon organisation incorporated. They also made note of the "trivial details that make it then cool to play", saying "If you lot come across a door, which you don't accept the key for, you tin accident it open with the bazooka."[22] Critics agreed the co-op mode is "highly recommended".[23]
The game'due south "colorful and detailed" graphics have been praised as well as its soundtrack which Seibler chosen an "homage to the chilling, over the top music constitute in old, scary flicks".[4] He went on to mention the sound effects are equally impressive. Corbie Dillard of Nintendolife.com said the graphics do not "exactly fix new sixteen-bit standards, just they still manage to expect sharp and the creative employ of the darker color scheme used throughout the game really makes the creepy visuals come up to life onscreen".[3] He concluded his review by affectionately calling the game a "second-rate horror movie" version of Contra.
Upon the game's release for the Wii Virtual Console, Zombies Ate My Neighbors received immense praise and earned an Editor's Choice Award from IGN.[20] The game has been regarded as one of "the most requested additions to the VC organization even before the Wii launch".[20] [23]
Accolades [edit]
Mega mag ranked the game 42nd in their "Pinnacle 50 Mega Drive Games" in 1994.[24] IGN ranks information technology the #48 best Super Nintendo game.[25] Retro Sanctuary ranked the game 72nd in their "Pinnacle 100 Best SNES Games." They praised the game maxim it'south a very fun horror themed shoot 'em up and compared the game like a light-hearted version of Alien Syndrome[26] In 2018, Complex listed the game 48th on its "The Best Super Nintendo Games of All Time." They felt the game was amazing and the simply criticism they had was the levels got a little repetitive.[27] In 2017, Gamesradar rated the game 21st on their "Best Sega Genesis/Mega Drive games of all time"[28] In 1995, Full! ranked the game 43rd in their Top 100 SNES Games.[29]
Legacy [edit]
In 1997, LucasArts released a game for Sony's PlayStation and Sega's Sega Saturn titled Herc's Adventures, which uses the aforementioned basic gameplay format and mechanics every bit Zombies Ate My Neighbors.[30] [31] Programmer Chris Long cited Zombies Ate My Neighbors as a major influence on his 1997 game Swagman.[32]
Day of the Tentacle, another game adult by LucasArts, is referenced in Zombies Ate My Neighbors through a hole-and-corner level.[33] Comparisons to the game Dead Ascent, released for the Xbox 360 in 2006, have been fatigued, Lucas Thomas of IGN proverb "Zombies Ate My Neighbors is basically a comical 16-bit template for the new Xbox 360 release, Dead Rise. And like that game, this one artillery you with a pretty bizarre arsenal. Weed whackers, exploding soda cans, and flight silverware all make an appearance to help you, or you lot and a friend, put a hurt on these living dead."[23]
Sequels and spin-offs [edit]
A sequel entitled Ghoul Patrol was released in 1994, but was not likewise-received every bit its predecessor. Originally, Ghoul Patrol was not intended to be released every bit a sequel to Zombies Ate My Neighbors, but was re-worked equally such to increase sales.
As of 2011[update], a film based on the game was in development.[34] The flick was being penned and produced by screenwriter and managing director John Darko, known for his work on James Wan'south Insidious [35] and Aaron Sims' Archetype. At the time of report, the film was in the process of securing rights from LucasArts and obtaining a manager as well every bit financing.[36]
Notes [edit]
- ^ Lucasfilm Classic Games version developed by DotEmu.
References [edit]
- ^ Nintendo staff. "Super NES Games" (PDF). Nintendo. Archived from the original (PDF) on June 14, 2011. Retrieved September 24, 2011.
- ^ Toxic Tommy (November 1993). "Genesis ProReview: Zombies Ate My Neighbors". No. 52. GamePro. p. sixty.
- ^ a b c d Dillard, Corbie (October ix, 2009). "Zombies Ate My Neighbors". Nintendolife.com. Archived from the original on October 12, 2009. Retrieved October 26, 2009.
- ^ a b c d Seibler, Mike (August xviii, 2005). "Zombies Ate My Neighbors (Genesis)". Archived from the original on Jan two, 2010. Retrieved Oct 26, 2009.
- ^ "Sega-16 – Interview: Toshiyasu Morita (SOA Technical Manager)". www.sega-16.com. Archived from the original on November 29, 2014. Retrieved August 1, 2018.
- ^ "Interview: Toshiyasu Morita at Sega-16.com". Archived from the original on Nov 29, 2014. Retrieved February 5, 2010.
- ^ "Intro: Zombies Ate My Neighbors". Archived from the original on December 28, 2012. Retrieved Nov 30, 2012.
- ^ a b "Zombies Ate My Neighbours and they're shambling towards the VC". September 25, 2009. Retrieved Oct 26, 2009. [ permanent dead link ]
- ^ "Nintendo: Banned in the USA". July 22, 2009. Archived from the original on June 16, 2011. Retrieved October 26, 2009.
- ^ Webster, Andrew (May 19, 2009). "Z-Mean solar day Approaches: A Await At The History Of Zombies In Games". Archived from the original on May 22, 2009. Retrieved October 26, 2009.
- ^ "Nintendo Offers Downloadable Halloween Fun from Axe to Zombies". Nintendo of America. Oct 26, 2009. Archived from the original on October 29, 2009. Retrieved Oct 27, 2009.
- ^ "Zombies Ate My Neighbors". Nintendo Life. Archived from the original on November 3, 2009. Retrieved October 27, 2009.
- ^ "Disney And Dotemu Releasing LucasArts Classic Games On Switch eShop Next Month". Nintendo Life. May 11, 2021. Retrieved May 11, 2021.
- ^ "Disney bringing Lucasfilm Archetype Games: Zombies Ate My Neighbors and Ghoul Patrol to Switch". Nintendo Everything. May eleven, 2021. Retrieved May 11, 2021.
- ^ Romano, Sal (May 11, 2021). "Lucasfilm Classic Games: Zombies Ate My Neighbors and Ghoul Patrol announced for PS4, Xbox 1, Switch, and PC". Gematsu . Retrieved May 11, 2021.
- ^ a b c "Zombies Ate My Neighbors". GameRankings. Archived from the original on November 29, 2009. Retrieved October 26, 2009.
- ^ Sutyak, Jonathan. "Zombies Ate My Neighbors". AllGame. Archived from the original on November xv, 2014. Retrieved September 3, 2021.
- ^ "Review Crew: Zombies Ate My Neighbors". Electronic Gaming Monthly. Vol. 6, no. eleven. Nov 1993. p. 48. Retrieved August 22, 2021.
- ^ Toxic Tommy (August 1993). "Super NES ProReview: Zombies Ate My Neighbor". GamePro. No. 49. pp. 84–85. Retrieved Baronial 22, 2021.
- ^ a b c d Thomas, Lucas (October 27, 2009). "The cult classic comes to Virtual Console, only in fourth dimension for Halloween". IGN.com. Archived from the original on October 30, 2009. Retrieved Oct 30, 2009.
- ^ Mandel, Josh (October 1993). "Zombies Ate My Neighbors". Video Games & Computer Entertainment. No. 57. p. 55. Retrieved September 3, 2021.
- ^ "Zombies Ate My Neighbors". July 22, 2002. Archived from the original on March xi, 2009. Retrieved Oct 26, 2009.
- ^ a b c Thomas, Lucas (Baronial 10, 2006). "Retro Remix: Circular 24". IGN.com. Archived from the original on February 14, 2009. Retrieved October thirty, 2009.
- ^ "Top l Mega Drives Games". Mega Mag. Great britain: Maverick Magazines (26): 78. November 1994. Retrieved February 26, 2021.
- ^ "Top 100 SNES Games of All Time". Retrieved May 11, 2021.
- ^ "Summit 100 Best SNES Games Ever". retro-sanctuary.com . Retrieved January 15, 2022.
- ^ Knight, Rich (April 30, 2018). "The All-time Super Nintendo Games of All Time". Circuitous . Retrieved February four, 2022.
- ^ GamesRadar Staff (June 21, 2017). "Best Sega Genesis/Mega Drive games of all time". gamesradar . Retrieved February 27, 2022.
- ^ "Top 100 SNES Games". Total! (43): 45. July 1995. Retrieved March 2, 2022.
- ^ "Herc'south Adventures: Get Pumped Up with Herc". Electronic Gaming Monthly. No. 93. Ziff Davis. April 1997. p. 101.
- ^ "Herc'south Adventures". GamePro. No. 103. IDG. April 1997. p. 50.
- ^ Yeo, Matt (May 1997). "Swagman Interview: Master of Minds". Sega Saturn Magazine. No. 19. Emap International Limited. p. 47.
- ^ "International Firm of Mojo: Day of the Tentacle". The International House of Mojo. Archived from the original on October 22, 2008. Retrieved June 30, 2012.
- ^ Billington, Alex (Feb iii, 2011). "Excl: Horror-Comedy 'Zombies Ate My Neighbors' in Development" Archived February 7, 2011, at the Wayback Car. Kickoff Showing. Retrieved June 30, 2012.
- ^ Williams, Owen (Feb 4, 2011) "Zombies Ate My Neighbours Onscreen" Archived October 20, 2012, at the Wayback Machine. Empire. Retrieved June xxx, 2012.
- ^ Plante, Chris (February 4, 2012). ""Zombies Ate My Neighbors" Movie Likely Stuck in Development Purgatory". Archived from the original on January four, 2014. Retrieved November iii, 2012.
External links [edit]
- Zombies Ate My Neighbors at MobyGames
Source: https://en.wikipedia.org/wiki/Zombies_Ate_My_Neighbors